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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4308
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Posted - 2014.05.31 15:16:00 -
[1] - Quote
Joseph Ridgeson wrote:I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different.
Because Bust 514 is a bad product and EVE is a good product. It is therefore natural to want Legion to be more like EVE and less like Bust.
CCP Saberwing wrote:steadyhand amarr wrote: Oo long time no see :-P
Are you working on legion too?
Yes, he is I also agree with Wolfman here - I think it's important to offer both aspects of gameplay. 'High Sec' space should be less daunting to newbies!
You can achieve that without sacrificing the soul of a sandbox game. But let's be honest here, you're designing this game right now from a business model, not from a game designer who wants to make a good game. Z's horrifying progression made that very obvious. So whatever, we'll take what we can get. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4316
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Posted - 2014.05.31 18:31:00 -
[2] - Quote
Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4319
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Posted - 2014.05.31 20:59:00 -
[3] - Quote
Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious.
It's either lobby based or sandbox.
CCP can't promote it as both. They need to choose.
And really, what's wrong with Concord showing up GTA style? That'd be funny as hell. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4321
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Posted - 2014.05.31 22:47:00 -
[4] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4327
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Posted - 2014.06.01 04:56:00 -
[5] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Maken Tosch wrote:
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option. In that case, they could still achieve both if Dev time is a concern to you. If they want to PvPvE experience, they could go with PvP first and focus on that for a long while and make sure they smooth out any rough edges they find along the way. Once the PvP aspect has been settled, they can then implement the PvE aspect of the game and merge it with the PvP to make PvPvE. They already have experience doing that with Eve Online. The only difference is that in Eve it's point-n-click while in Legion it's aim-n-click. It's still doable and it allows Legion to have something no other first-person shooter has which is an emergent New Eden style gameplay.
I don't care about PvE, I care about the sandbox being a sandbox. A lobby shooter isn't a sandbox, and vaguely connecting it to one doesn't make it any more of a sandbox.
If the sandbox gameplay is actually good then they don't need this lobby-shooter based crap anyway. It's all there. If they can't do it, then they shouldn't claim that they can. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4333
|
Posted - 2014.06.01 20:25:00 -
[6] - Quote
Sole Fenychs wrote:Ender Storm wrote:Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers.
Only allow players to join high-sec pubs if they are also in good standing. Have you somehow missed the issue of "fuckhead drives over your REs and sets them off for ***** and giggles"? Direct FF is a trivial issue. But player interaction isn't trivial. You missed the second half with the issue. Friendly fire in an FPS is different from point and click space combat. The abuse is on the side of the victim, not on the attacker. Yes, the attacker will be kicked. Because otherwise the attacker might use it for griefing. But when you kick the attacker to prevent griefing, you allow the VICTIM to grief. Please tell me how you want to avoid that. We are talking about pub matches. About random blueberries in a free to play game with infinite accounts. There are logical and valid reasons to kill your teammates in the sandbox or even organized play, which actually add depth to the game. That is different for pub matches. Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. And really, what's wrong with Concord showing up GTA style? That'd be funny as hell. It's already both. Contracts are lobbies, looting is sandbox. Is that so hard to understand?
Yes, it is. Because that's not a sandbox.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4333
|
Posted - 2014.06.02 02:19:00 -
[7] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Sole Fenychs wrote:It's already both. Contracts are lobbies, looting is sandbox.
Is that so hard to understand? Yes, it is. Because that's not a sandbox. To me a sandbox is one that involves interaction on between all facets of the game. Where one part (though separate somehow) affects the other. Case in point, mission running in Eve. In Eve Online you talk to an NPC agent who gives you missions (from Level 1 to Level 4 IIRC) with highest level being literally in low-sec space and requiring a small gang to finish through. These mission sites are somewhat like a lobby since the agent gives you the bookmark to warp to. But the lobby is not 100% closed to everyone else. Those who are outside of your gang can scan down the mission site if they have the appropriate tools. If these outsiders manage to scan down your site, then depending on what security system your site is in, they can either attack you or steal the loot from your wrecks. Often times they loot the wrecks because NPC agents ask you to bring back a certain piece of loot like a security key, tags, or even some hostages. If the outsiders take that then they will likely ransom you to pay them or put it up on the local market to make you pay for it anyways. If you're unlucky, they will seize your ship and force you to pay up through the nose if you happen to have a very shiny ship blinged out with modules that are worth more than the ship itself. I would one day like to see something like this in Legion where players doing solo missions can be interrupted by outsiders in the same fashion. Salvage missions are of particular interest especially since everyone will know what to expect in those sites. If a salvage site can be scanned down by outsiders who aren't part of the contract, this will really add to the sandbox. We can go one step further and tie that salvage site to a regular battle that occurred. I mentioned this before. Let's say that a regular match concluded about a few minutes earlier and players left behind loot in that area. The battlefield turns into a wreckage or ruined city that is available via the NPC contracts for salvaging operations. Whatever stuff the players left behind ends up becoming fair game for looting to anyone accepting the new contracts. Outsiders who never accepted the contracts can scan down the sites and wreck havoc on those trying to loot the area.
That's not what makes a sandbox game. Interaction between all facets of the game just makes it a game with stuff in it that it is possible to interact with.
What makes a sandbox a sandbox is when everything is accessible within one seamless world. The "sandbox" is supposed to represent that world, and the ability to wander about it freely. By cutting up the game into different modes, you no longer have a sandbox because everything is forcefully divided and sectioned off so that it is inaccessible to certain parties.
At that point it becomes a lobby shooter with a free roam mode that doesn't actually allow you to roam anywhere CCP finds inconvenient.
"One Universe, One War"?
More like "One Universe, Plus A Bunch Of Instances That Have Nothing To Do With It." |
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